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WGX Main Booth
Events / Playtest

Spirit & Steel at WGX

Behind the Booth: Our first major showcase at the Washington Gaming Expo

Read Report
Author: Jax Clayton Editor: Sirena Cober
Date: February 2026

There's a moment right before the doors open where everything goes quiet. The monitors are on, the controllers are charged, the demo is loaded — and all you can do is stand there and wonder if the thing you've poured months of your life into is actually ready for the public to play it.

That nervous anticipation stayed with us all the way up until WGX opened its doors. And then the crowd came in, and it all just clicked. Getting to show off a game you've worked months to perfect is a completely different experience from building it. In the studio, you're fixing last minute bugs, second-guessing animations. But watching someone pick up a controller for the first time and just get it — that's the moment it stops being a project and starts being a game.

Setting up the booth was a whole experience in itself. We spent the morning running cables, calibrating displays, and doing last-minute builds — the kind of controlled chaos that every team knows too well. By the time we had everything locked in, the energy in the convention hall was already building. You could feel it. Other devs setting up around us, the low hum of speakers being tested, the smell of fresh signage. This was really happening.

Our setup was straightforward — we wanted players front and center with Spirit & Steel's elemental combat, no barriers. We ran two stations side-by-side so we could keep the line moving, allowing onlookers to watch the chaos unfold as players mastered their powers against William Von Pingleton III's robot army.

Playtest Data: Visual Confirmation

Fig 1.0 — Players engaging with the core combat loop at WGX

Feedback & Future

The response blew us away. Our booth stayed packed throughout the show with people lining up to get their hands on the experience. While we've run dedicated playtests before, the sheer volume of fresh eyes at WGX provided a new level of honest, specific insight that you just can't get from smaller groups.

"I love the visuals and colors. How bright and nostalgic everything feels."

— Player Feedback

"This is the kind of game I would play as a kid. Seeing my kids enjoy these kinds of games again is really amazing."

— Parent @ WGX

"I loved the combat and how the weight of movement and punching feels."

— Player Feedback

Every single piece of feedback was taken to heart. The things that resonated — the art direction, the weight of the combat, the nostalgic feel — told us we're heading in the right direction. And the things players struggled with gave us a clear roadmap for what to refine before launch. We're taking all of it back with us.

WGX confirmed something we've believed since day one: single-player games with heart still have a massive audience. Spirit & Steel is coming to Steam, and we can't wait for more of you to play it. Stay tuned.