The Team
We are the architects of the unseen. A collective of developers, artists, and storytellers building the next generation of games.
Jax Clayton
Lead Developer
Adrian Kindberg
Art Director, Environment & 2D Artist
Samson Marra
Art Lead Environment/Character Artist
Sirena Cober
Design Lead: Level, Narrative & UI
Shaniah Gentry
Animation Lead, Rigging & Character Artist
Jasmin Lau
Lead Sound Design & Composer
Apu Dutta
Tech Artist & Environment Artist
Aidan Straker
Telemetry, Character Controller & UI Programmer
Alex Falkowski
UI/UX Tech Design & UI Tech Artist
Ananya Saengram
Environment & Promotional Artist
Chenoa Dailey
2D Cutscene & Storyboard Artist
Dylan Kwok
Character & Environment Artist
Eli Tsereteli
Physics & Animation
Hunter Flack
User Research, Level & Tech Design
Isaiah Bell
Producer, QA & Narrative Design
Jacob Ikeda
2D Cutscene, Storyboard & Environment Artist
Jazper Hovland
UI Artist
Khit Goh
Shaders, Niagara VFX & Audio Implementation
Kieran McKee
Systems & Combat Design
Nathaniel Roland
Post Production Producer
Nyalang Lam
UI & Logo Artist
Rosemary Cooper
VFX Artist & Tech Artist
Sasha Ponomarenko
VFX, Environment & Tech Artist
Sirapassorn "Nisa" Kanoknanthapong
Environment Artist
Tyler King
Level Design, Encounter Design & QA
Zavion Collier
Sound Design